Background
Bartle, Richard Allan was born on January 10, 1960 in Ripon, England. Son of Frederick Allan Bartle and Edith Anne Toase.
( Designing Virtual Worlds is the most comprehensive tre...)
Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs. Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth of Designing Virtual Worlds.
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Bartle, Richard Allan was born on January 10, 1960 in Ripon, England. Son of Frederick Allan Bartle and Edith Anne Toase.
Bachelor of Science in Computer Science 1st class honors, Essex (England) University, Colchester, 1981; Doctor of Philosophy in Artificial Intelligence, Essex (England) University, Colchester, 1988.
He is one of the pioneers of the massively multiplayer online game industry. He lectured at Essex until 1987, when he left to work full-time on MUD (known as MUD2 in its present version). Recently he has returned to the university as a part-time professor and principal teaching fellow in the Department of Computing and Electronic Systems, supervising courses on computer game design as part of the department"s degree course on computer game development.
He is a Fellow of the Royal Society of Arts.
In 2003, he wrote Designing Virtual Worlds, a book about the history, ethics, structure, and technology of massively multiplayer games. Bartle is also a contributing editor to Terra Nova, a collaborative blog that deals with virtual world issues.
Bartle did research on player personality types in virtual worlds. In Bartle"s analysis, players of virtual worlds can be divided into four types: achievers, explorers, socializers and killers.
This idea has been adapted into an online test generally referred to as the Bartle Test, which is quite popular, with scores often exchanged on massively multiplayer online games forums and networking sites.
Richard Bartle has compared game players distaste for permanent death to general distaste for pedophilia.
( Designing Virtual Worlds is the most comprehensive tre...)
Member Society for Study Artificial Intelligence and Simulation of Behavior.
Married Gail Christine Martin, April 13, 1985. Children: Jennifer Gail, Madeleine Anne.